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  • Writer's pictureScuzz

ENGINEER: Turret Arc & Light-Weight Cases


In the Engineer's arsenal, nothing puts on a show quite like the TURRET ARC overclock for the Stubby SMG. This is a short demonstration of it along with the clean overclock LIGHT-WEIGHT CASES for the Breach Cutter. Both are definitely worth a look.

TURRET ARC for the Stubby Voltaic, while incredibly effective and fun to use, is a bit of a niche overclock. When an electrically charged bullet hits one of your turrets, it will electrify it (similar to how TURRET EM DISCHARGE works). However, what makes this OC unique is when you bring Gemini dual turrets, electrifying both will create an arc of electricity between them that will slow down and do massive damage to everything caught in it. You lose ammo and rate of fire with this OC, but if you get into open combat areas and are able to have good turret placement this overclock absolutely destroys. It virtually neutralizes everything in its tracks even wearing down Oppressors and Praetorians to a crisp while the electricity all but stops your foes. You can add some "spice" to the whole effect by planting some prox mines in the path between the turrets or using conductive bullets on targets in the electric field to hasten the enemy's demise. I took Electrocution on tier 1 to increase my chances firing charged bullets at the turrets jump starting the effect. Beyond that, +Rate of Fire, +Ammo and Conductive Bullets on tiers 2-4 and Electric Arc on Tier 5. A fun overclock to be sure, but it's definitely not an "every day" overclock that's going to have utility in every mission or situation.

LIGHT-WEIGHT CASES for the Breach Cutter is another "Always Good" overclock that simply is more ammo/faster reload. A great overclock to pair a +Damage for the Breach, which I did on tier 2 along with Prolonged Power Generation for longer lasting beam on tier 1. For tiers 3-5: Quick Deploy, Stun and Triple Split line. With the heavy damage on this build this became a very effective combo, and even more so when firing into swarms caught in the TURRET ARC effect.


So if you've wondered about TURRET ARC, this is how it works. Fun to use, beautiful to look at in it's full glory and deadly when you get in a rhythm with it working for you. Paired up with a good High Damage Heavy Weapon, a good time will be had by all...except the bugs.


POINT EXTRACTION: "Illuminated Dream"

Biome: Dense Biozone

Cave Complexity: 3 | Mission Length: 2

Secondary: Hollomite

No Warnings/No Anomalies

Beer Buff: None

Video: Max Settings/21:9/1440P


00:01 Weapon and Bosco Builds

01:09 Pod Land and Welcome Swarm

03:53 Mini Swarm 1 and Laying the Trap

04:58 1st Full Swarm

07:56 Mini Swarm 2

08:50 Exploding Flowers are Friends

10:34 2nd Full Swarm

13:10 Completion/Launch/Last Stand Swarm

15:40 Pod Arrives and Narrow Escape


ENGINEER CLASS:

BREACH CUTTER

MODS: 1-2-1-2-3

OC: LIGHT-WEIGHT CASES


"STUBBY" VOLTAIC SMG

MODS: 2-3-2-2-2

OC: TURRET ARC


PLATFORM GUN

Mods: 2-1-2


LMG GUN PLATFORM

Mods: 1-1-2-2


PICK AXE: 1-1 | ARMOR: 1-1-2-1

THROWABLE:PROXIMITY MINES


PERKS:

Passive: Thorns, Deep Pockets, Born Ready

Active: Dash, Beastmaster


BOSCO MODS: 3-1-3-2-3


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