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Writer's pictureScuzz

DRILLER: A Sticky and Slow Flames Build with High Damage

Updated: Mar 28, 2021


One of the pains of being a Driller in Deep Rock is having a good high damage build with decent ammo and still take advantage of sticky flames and sticky flame slowdown. The mistake most drillers make is to start with either the Sticky Fuel or the Sticky Additive overclock. But that's not the best way. Let's keep it honest, you're not going to find any way to mod your CRSPR to get 450 ammo and have any extensive use of a good slowdown and sticky build. But you can get 375 out of it plus 50 in the tank and get awesome sticky/slow performance and killer direct damage


The idea behind this build is primarily to utilize sticky flames that slow enemies from skirmish to skirmish but still have enough ammo and direct damage to blast away at swarming mactera or grunt armies that are already close enough to be chewing at your dwarven knees. This gets you there. You're still going to have to watch your ammo. Before I go into the build, let me say that even though in this solo run I pulled down three supply drops, I utilized them primarily to have ammo at multiple locations during the salvage defense phases and while I did hit off multiple drops close to the end, it was primarily to preserve health. That's the luxury of playing solo and hitting enough nitra for breathing room.


Lets go into the Mission build


SALVAGE OPERATION: "Broken Face"

Biome: Radioactive Exclusion Zone

Cave Complexity: 2

Mission Length: 2

No Warnings/No Anomalies

Beer Buff: Red Rock Blaster


DRILLER:

CRSPR FLAMETHROWER

MODS: 2-1-2-2-1

The key here is giving up ammo on tiers 3 and 4 for your sticky flames and slowdown effects. This is difficult for a lot of drillers that like to be a never ending solar flare, but this gives you 5 seconds of sticky flames which is plenty to cause havoc. A 5 second burn is a long time. In my experience going higher than that is the law of diminishing returns. Your going to have tons of flames burn without doing anything. Of course, slowing down the enemy is also key to keep them in the burn zone as long as possible. That's whay you can ignore flame duration to take selection 1 on the second tier to maximize your damage.

As far as tiers 1 and 5, these are up to the user, but I highly advise the extended range on tier 1 and my preference by far is the heat radiance on tier 5. But if you like to see your bugs explode, go ahead and take that option keeping in mind you're losing a little bit of potential heat damage to targets around you tight situations

OC: LIGHTER TANKS - This is where you get your ammo reserve back to 375

This CRSPR build gives you near max damage at 15, 10 heat, Tank size of 50, 100% Flow Rate (rate of fire), 3 second reload, 15 meter flames and 10 meter area heat.


Subata 120:

MODS: 3-1-1-2-1

The only critical tier here is 5 which is extra damage to burning targets. A no-brainer for flame drillers. I only switch to Mactera toxin with Cryo builds since you can squirt flames on Mactera and get the same effect as the toxin with bonus burning damage.

OC: Automatic Fire - This is my OC of choice for subata, but if you like single shot control do what you need to do here. Since 75% of my Subata use is burst follow up to damaged enemies, this is how I roll.


THROWABLE: Neurotoxin - I don't do impact axes because I like crowd control grenades. Ultimately, you do run a risk running CRSPR and neurotixin because you or teammates can and will often ignite the toxin cloud before it does it's best work, but I find that a small risk for the amount seriously terrible situations that Neurotoxin clouds get you out of.


Other Mods for this run (all personal preference)

Pick Axe: 1-1 | Satchel: 2-1-1-2 | Drills: 1-1-1-1 | Armor: 3-1-1-2


PERKS FOR THIS SOLO RUN:

Passive: Thorns, Born Ready, Deep Pockets (should have taken elemental insulation for Radioactive, but deep pockets was fine)

Active: Dash, Iron Will (Usually on solo I take Beastmaster, just forgot to switch off Iron Will before I started. Ultimately, if you're struggling through solo games, Iron Will is not bad if you go down close to a supply drop or red sugar...or if you have vampire and can heal quickly with melee)


BOSCO MODS: 1-1-1-2-3

Bosco Mods are purely personal choice, but as painfully slow as Bosco digs, I highly recommend giving up his digging skills on tier one in favor of direct damage. Also his electro rounds are great at slowing advancing enemies. Bosco is great. Use him how you wish, just learn to take advantage of the skills you equip him with.

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