top of page
DRG_Magmacaves_2160p.jpg
  • Writer's pictureScuzz

GUNNER: Exhaust Vectoring | Magic Bullets | Cluster Grenades


I'm calling this the "Brute Force Over Accuracy Build" for the Gunner because it features two overclocks that don't revolve around accuracy: EXHAUST VECTORING for the Lead Storm and MAGIC BULLETS for the Bulldog


EXHAUST VECTORING: Along with the A LITTLE MORE OOMPH! Overclock, EXHAUST VECTORING is my favorite pure damage overclock for the mini giving you great damage stats at the expense of increased base spread nerfing your accuracy. It's great for thick swarms, dreadnoughts, anything but minigun sniping. Taking this OC into battle you get heavy stopping power, and once again I've paired a damage OC with both the tier mods for Hot Bullets to set enemies on fire and stun to slow them down before I mow them down. Great for doing heavy damage in long stretches, and with those hot bullets your targets start on fire when you're hitting the red zone before you overheat so you don't have to watch your temperature gauge.


MAGIC BULLETS: This OC for the Bulldog Revolver nerfs our base damage but in exchange gives you a bit more ammo and the added bonus of not having to "really" hit something to do damage. Bullets bounce off surfaces and in to nearby targets, so if you're firing in to swarms or at enemies on walls or ceilings you don't have to be pin point accurate to get the job done. It's not an overclock that will WOW you, but it comes in extremely handy in single target distance situations and tight situations. Unfortunately, except for the weakest of enemies (like web spitters) it won't bounce 1 shot things with full health, but just hitting the ground around the enemies you'll see the damage it's incurring to a close target.


CLUSTER GRENADES: I don't feature Cluster 'Nades in many of my Gunner builds or videos, so this is just a change up from staple Incendiary Grenade, the icing on the cake for a "Brute Force" build. Perfect for chucking into heavy swarms and clearing areas. Of course, in a team situation they can get a little dicey if you're not careful, but overall a wonderful bang for your buck. I can't recommend any of the gunner's grenades over any other. It just comes down to your play style and preference


MISSION NOTE: In this Refinery mission I thought I'd scored an easy one with the pumpjacks all fairly close to the refinery, but this damn cave did not cooperate. The Refinery was right over a huge hole that I continuously fell into or got cornered in. I was about ready to smash my coffee cup into my monitor between falling into that hole and having to get creative with pipe stacking and pick axe drilling to get the pipes laid, so there was a moderate level of suckage to my pipe building art here.


EGG HUNT: "Strange Blackness"

Biome: Glacial Strata

Cave Complexity: 2 | Mission Length: 2

Secondary: Fester Fleas

No Warnings/No Anomalies

Beer Buff: Slayer Stout

Video: High Settings/21:9/1440P


01:03 Pod Land & Welcoming Party

05:37 1st Swarm Call

08:01 The Hole from Hell

09:05 Toxing The Last Fester Flea

09:24 Mini Swarm

11:18 That Stupid Hole

11:55 Mini Swarm & Back to the Hole

12:52 2nd Swarm Call

17:07 Wish I had a Driller

17:31 The Hole Again

19:16 Mini Swarm

20:44 3rd Swarm Call Mactera

20:50 Bad Pipe Building In Mactera Swarm

22:17 The F**king Hole Again

24:53 Mini Swarm

27:04 Mini Swarm / Magic Bullets

28:03 Starting the Refinery

29:12 1st Refinery Malfunction

31:08 2nd Refinery Malfunction

32:45 Refining Done/Launching the Rocket

33:14 That Damn Hole AGAIN

33:44 Pod Arrival and Escape


GUNNER CLASS:

"LEAD STORM" POWERED MINIGUN

MODS: 3-2-2-2-3

OC: EXHAUST VECTORING


"BULLDOG" HEAVY REVOLVER

MODS: 2-1-3-2-2

OC: MAGIC BULLETS


SHIELD GENERATOR

Mods: 2-2-3


ZIP LINE LAUNCHER

Mods: 2-1-1


PICK AXE: 1-1 | ARMOR: 1-1-1-2


THROWABLE:CLUSTER GRENADES


PERKS:

Passive: Thorns, Deep Pockets, Resupplier

Active: Dash, Beastmaster


BOSCO MODS: 1-1-1-2-3


댓글


bottom of page