I'm calling this the "Brute Force Over Accuracy Build" for the Gunner because it features two overclocks that don't revolve around accuracy: EXHAUST VECTORING for the Lead Storm and MAGIC BULLETS for the Bulldog
EXHAUST VECTORING: Along with the A LITTLE MORE OOMPH! Overclock, EXHAUST VECTORING is my favorite pure damage overclock for the mini giving you great damage stats at the expense of increased base spread nerfing your accuracy. It's great for thick swarms, dreadnoughts, anything but minigun sniping. Taking this OC into battle you get heavy stopping power, and once again I've paired a damage OC with both the tier mods for Hot Bullets to set enemies on fire and stun to slow them down before I mow them down. Great for doing heavy damage in long stretches, and with those hot bullets your targets start on fire when you're hitting the red zone before you overheat so you don't have to watch your temperature gauge.
MAGIC BULLETS: This OC for the Bulldog Revolver nerfs our base damage but in exchange gives you a bit more ammo and the added bonus of not having to "really" hit something to do damage. Bullets bounce off surfaces and in to nearby targets, so if you're firing in to swarms or at enemies on walls or ceilings you don't have to be pin point accurate to get the job done. It's not an overclock that will WOW you, but it comes in extremely handy in single target distance situations and tight situations. Unfortunately, except for the weakest of enemies (like web spitters) it won't bounce 1 shot things with full health, but just hitting the ground around the enemies you'll see the damage it's incurring to a close target.
CLUSTER GRENADES: I don't feature Cluster 'Nades in many of my Gunner builds or videos, so this is just a change up from staple Incendiary Grenade, the icing on the cake for a "Brute Force" build. Perfect for chucking into heavy swarms and clearing areas. Of course, in a team situation they can get a little dicey if you're not careful, but overall a wonderful bang for your buck. I can't recommend any of the gunner's grenades over any other. It just comes down to your play style and preference
MISSION NOTE: In this Refinery mission I thought I'd scored an easy one with the pumpjacks all fairly close to the refinery, but this damn cave did not cooperate. The Refinery was right over a huge hole that I continuously fell into or got cornered in. I was about ready to smash my coffee cup into my monitor between falling into that hole and having to get creative with pipe stacking and pick axe drilling to get the pipes laid, so there was a moderate level of suckage to my pipe building art here.
EGG HUNT: "Strange Blackness"
Biome: Glacial Strata
Cave Complexity: 2 | Mission Length: 2
Secondary: Fester Fleas
No Warnings/No Anomalies
Beer Buff: Slayer Stout
Video: High Settings/21:9/1440P
01:03 Pod Land & Welcoming Party
05:37 1st Swarm Call
08:01 The Hole from Hell
09:05 Toxing The Last Fester Flea
09:24 Mini Swarm
11:18 That Stupid Hole
11:55 Mini Swarm & Back to the Hole
12:52 2nd Swarm Call
17:07 Wish I had a Driller
17:31 The Hole Again
19:16 Mini Swarm
20:44 3rd Swarm Call Mactera
20:50 Bad Pipe Building In Mactera Swarm
22:17 The F**king Hole Again
24:53 Mini Swarm
27:04 Mini Swarm / Magic Bullets
28:03 Starting the Refinery
29:12 1st Refinery Malfunction
31:08 2nd Refinery Malfunction
32:45 Refining Done/Launching the Rocket
33:14 That Damn Hole AGAIN
33:44 Pod Arrival and Escape
GUNNER CLASS:
"LEAD STORM" POWERED MINIGUN
MODS: 3-2-2-2-3
OC: EXHAUST VECTORING
"BULLDOG" HEAVY REVOLVER
MODS: 2-1-3-2-2
OC: MAGIC BULLETS
SHIELD GENERATOR
Mods: 2-2-3
ZIP LINE LAUNCHER
Mods: 2-1-1
PICK AXE: 1-1 | ARMOR: 1-1-1-2
THROWABLE:CLUSTER GRENADES
PERKS:
Passive: Thorns, Deep Pockets, Resupplier
Active: Dash, Beastmaster
BOSCO MODS: 1-1-1-2-3
Comments